Pocket StationPocket Station
Actions and limits

Action costs

What each action costs in daily budget units, in-game resources, and Fill points.

Every action has a fixed price in units from the daily budget.

Budget units

UnitsActions
5 per tradePeer trade
4 per battleRun Battles
2 per packOpen Pack
3Complete Missions, Complete Tutorials, Like Friend Showcases
2Refresh Account (manual or automatic), Wonder Pick, Give Card
1Claim Rewards, Purchase Shop Items, Save Deck, Delete Deck, Add Friend, Remove Friend, Approve Friend Request, Restore Trade Stamina, Change Proxy Location
1 per stepEach step on the Trade desk: submit, accept, reject, receive deposits, confirm, or receive outcome
FreeRegister Account, Start Account Link, Complete Account Link, and Fill trades
A peer trade is charged once, to whoever starts it.

In-game costs

ActionGame cost
Open one pack1 pack stamina or 12 pack hourglasses
Trade a card1 trade stamina plus any Shine Dust deposit the card's rarity requires. Each side pays its own
Restore 1 trade staminaTrade hourglasses, one per hour of recovery. The point recovering now costs its remaining hours, rounded up. Later points cost a full recovery period each
Wonder PickIts Wonder Pick stamina. Hourglasses can cover a shortfall, priced like a trade stamina restore
Event battleEvent stamina, or optionally one event hourglass per missing point

Fill points

A Fill trade costs Fill points, based on the rarity of the card you receive.

RarityFill points
◆1
◆◆1
◆◆◆2
◆◆◆◆4
☆3
☆☆ (SR)7
☆☆ (SAR)7
One shiny star5
Two shiny stars8

Submitting a Fill trade moves its points from Available to Held, out of reach of other trades. Points are spent once the card is delivered. If the trade fails or is cancelled first, they return to Available after cleanup. For what changes after a downgrade, see Fill points.

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