Actions and limits
Action costs
What each action costs in daily budget units, in-game resources, and Fill points.
Every action has a fixed price in units from the daily budget.
Budget units
| Units | Actions |
|---|---|
| 5 per trade | Peer trade |
| 4 per battle | Run Battles |
| 2 per pack | Open Pack |
| 3 | Complete Missions, Complete Tutorials, Like Friend Showcases |
| 2 | Refresh Account (manual or automatic), Wonder Pick, Give Card |
| 1 | Claim Rewards, Purchase Shop Items, Save Deck, Delete Deck, Add Friend, Remove Friend, Approve Friend Request, Restore Trade Stamina, Change Proxy Location |
| 1 per step | Each step on the Trade desk: submit, accept, reject, receive deposits, confirm, or receive outcome |
| Free | Register Account, Start Account Link, Complete Account Link, and Fill trades |
A peer trade is charged once, to whoever starts it.
In-game costs
| Action | Game cost |
|---|---|
| Open one pack | 1 pack stamina or 12 pack hourglasses |
| Trade a card | 1 trade stamina plus any Shine Dust deposit the card's rarity requires. Each side pays its own |
| Restore 1 trade stamina | Trade hourglasses, one per hour of recovery. The point recovering now costs its remaining hours, rounded up. Later points cost a full recovery period each |
| Wonder Pick | Its Wonder Pick stamina. Hourglasses can cover a shortfall, priced like a trade stamina restore |
| Event battle | Event stamina, or optionally one event hourglass per missing point |
Fill points
A Fill trade costs Fill points, based on the rarity of the card you receive.
| Rarity | Fill points |
|---|---|
| ◆ | 1 |
| ◆◆ | 1 |
| ◆◆◆ | 2 |
| ◆◆◆◆ | 4 |
| ☆ | 3 |
| ☆☆ (SR) | 7 |
| ☆☆ (SAR) | 7 |
| One shiny star | 5 |
| Two shiny stars | 8 |
Submitting a Fill trade moves its points from Available to Held, out of reach of other trades. Points are spent once the card is delivered. If the trade fails or is cancelled first, they return to Available after cleanup. For what changes after a downgrade, see Fill points.
